[Name]
- Geoffrey Gimse, PhD
[Description]
- Researcher and Educator specializing in Technical Communication, Publics, and Information Technology.
- Network and Systems Engineering and Development
- PhD in Professional and Technical Communication from the University of Wisconsin - Milwaukee.
- Storyteller by heart and by practice, Player of Games, Builder of Worlds, Hiker of Trails, and Taker of Pictures.
[Work]
- Developing Technology and Data Solutions for the Social Good
- Data Analytics Development, Project Management, and Documentation Development
- Digital Platforms and Public Rhetorics
[Research Interests]
- Social Impacts of Digital Architecture and Leveraging Tech for Social Impact
- Data Structures
- Publics and Counterpublics in Digital Contexts
- Sociotechnical Imaginaries
- History of Technology
- Participatory Culture in Online and Offline Spaces
[Current Research]
- Much of my current research is focused on data analytics and technical development for agencies and organizations that offer support to those experiencing homelessness and the communication strategies at play between the different public and stakeholders in those communities.
[Publications]
- Teaching Design through Micro-Assignments: Experience-Based Cases Towards Training Future Design Professionals (co-authored with Derek G. Ross and Dan Card) in SIGDOC ‘20: Proceedings of the 38th ACM International Conference on Design of Communication (October 2020)
- “Empire and Resistance: Challenges in Historical Tabletop Game Design” (co-authored with Courtney Herber) in OneShot: A Journal of Critical Games and Play. (Spring 2019)
- “PhronesisMU: Reclaiming Aesthetic and Rhetorical Potentials within the Software Obsolete” (co-authored with Kristopher Purzycki) in The Proceedings of the Annual Computers and Writing Conference, 2018. (Spring 2019)
- Review of What Algorithms Want: Imagination in the Age of Computing by Ed Finn for Technoculture: an online journal of technology in society. (Summer 2017)