Continued adventures in application troubleshooting aka using
strace in the most brute force sort of way.
Have you ever had one of those problems where you know the payoff isn’t worth the work, but you can’t step away because you have to solve it? That is where I am at right now. If you read my earlier post on troubleshooting, you know that I am working on getting a itch.io game to work in Linux. In that post, I fixed a few missing libraries, but then I hit a dead end. Something in my setup still wasn’t quite right.
As I also noted in that post, this is not the only way to approach solving this issue. It may not even be the best, but it is a way. My real goal here is to convince you that you shouldn’t fear the potential complexity of these tools or even your own lack of knowledge. Get in there and play around. It is the best way to learn.
So, to start, let’s set the system context. I am running run Fedora 28 on an AMD Ryzen 1700X with an Nvidia GTX 10801.
The logs …